Please note that the hardware results listed below are based on user experiences shared via theC64 community forum also see old forum posts and theC64 facebook discussion group.
As such, no one can officially confirm the accuracy of all reports, so please use your own caution, research and consideration when deciding on what hardware you plan on buying. If something listed here doesn't work out for you as hoped, please share those experiences via the forums and let others learn from your experiences too. The c64 mini FAQ states that it requires a gamepad with at least 8 buttons in order to work, although there have been reports from some people of getting gamepads with fewer buttons to work.
Some people have also made mention that you should use a USB power adapter of 2A or higher maybe even up to 2.
Even for working controllers listed, there have been comments that some buttons haven't been mapped ideally, and it would be preferable if a future firmware update permitted the user to re-map buttons to suit their controllers. NOTE: Firmware 1. See here for more info:. Collection of legacy joystick testers for C64 - Mini is here. I've received feedback from readers that some found this list a bit misleading, as some entries on it are for controllers that have been found not to work with the mini.
Jonas Pettersson and others have shared their successful methods modding the joystick in this fb thread:. Not much luck has been reported so far. I'll add links to those discussions and attempts:. For best results, use a USB power adapter rated above 2A.
My personal conviction is that all USB sticks can work with the system if formatted correctly and various other common fail-cases are considered. Please take a read of the following pages to see if you can make your existing USB sticks work this way:. In the table below, we can perhaps just focus on whether a newly bought pre-formatted USB stick works with the system then….
Same applies as for USB sticks, all should probably work under same conditions correctly formatted. Again, table below contains just a newly bought pre-formatted USB stick works with the system then…. Some even say USB1. Some people have had some success with unpowered USB hubs, others have had issues, so your results may vary with what is shown in the table below. The results may also vary in relation to the max-current of your power-supply to the mini.
The common problem is sound, because monitors often do not support sound source from video cable. Common solution is adapter with sound splitter. Here are various solutions, tested with Mini.
User Tools Log In. Site Tools Search. Table of Contents Compatible hardware. Joystick list from firmware's config file. Considering that, I'll move this list into this sub-page. A quick note on keyboards: basically all PC USB keyboards should work, but you have to plug the keyboard in before turning on the Mini.
You can't connect the keyboard after the Mini has started up; it won't work. Please take a read of the following pages to see if you can make your existing USB sticks work this way: Correctly formatting your USB sticks. Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.
PS controller with USB adapter. Logitech Wireless Gamepad F PS2 controller with USB adapter. PS2 controller with USB dual adapter.
THEC64 Mini Firmware Update 1.3.1
Lioncast joystick arcade. Marvo Scorpion GTIts chunky form and several-shades-of-brown colour scheme look spot on with the original. Speaking of nostalgia, it washes over you in synthesised waves the first time you power up the C64 Mini and are treated to an upbeat SID chip-emulated tune, with a carousel of classic game covers to pore over. Without them, the opening moments I had with all but the most basic of games consisted of either trial and error or a hurried Googling of instructions on my phone.
Cheeky Sprites Some of the included 64 games seem a bit superfluous. One Speedball game probably would have been fine rather than both, for example, and as is often the case with retro compilations, certain games hold up better than others under the scrutiny of modern standards.
Meanwhile, many of the sprite-based objects in Monty Mole seem so crudely designed that I struggled at times to recognise exactly what I was looking at. Arduous as the process may be, I found the ROM support of the C64 Mini to be pleasantly comprehensive as it ran everything I threw at it with only occasional issues such as the chopping off of the top and the bottom of the screen.
Although the caveat is of course that ROM usage can potentially infringe on copyright laws, which should be avoided. The sponginess of the stick makes platforming games an exercise in hair-pulling unpredictability. Similarly, Spin Dizzy, in which you must struggle against both undulating isometric terrain and the forces of inertia, is far more difficult than it should be when you can never be completely confident that your spinning top is going to twirl smoothly up an incline or veer violently in ever so slightly the wrong direction.
However, since the controller port is just regular USB, you do have the option of connecting third party joysticks or gamepads to the C64 Mini. The C64 Mini looks the part and features a considerable lineup of games, many of which are just as fun and charming today as they were thirty years ago. Further, support for ROMs and firmware upgrades gives the system an appreciable edge over competing products on the market.
I just wish Retro Games Ltd. Quality emulation, a generous collection of games and external ROM support is hampered by a decidedly low quality controller that can prove to be more of a killjoy than a joystick. Verdict The C64 Mini looks the part and features a considerable lineup of games, many of which are just as fun and charming today as they were thirty years ago.
The C64 Mini Review. The C64 Mini features a generous suite of classic games, but its controller can be more of a killjoy than a joystick. More Reviews by Tristan Ogilvie. Totally Reliable Delivery Service Review. AO Tennis 2 Review. IGN Logo Recommends.While the prospect of a return to the glory days of Commodore 64 gaming is initially very appealing, that excitement quickly turns to frustration thanks to The C64 Mini's unresponsive controller and the realisation that most of its games have aged poorly.
If you grew up in the early to mid s, chances are that you or someone you know had a Commodore 64 computer. Not only was it one of the first machines on the gaming scene, it was one of the first mainstream personal computers, period. Along with the ability to load up video games via cartridge, floppy disk and cassette tape, the Commodore 64 would also allow users to run BASIC and even program their own games and applications if they were so inclined. Now, the Commodore 64 experience is back, thanks to the C64 Mini — a retro console that may not officially bear the Commodore name, yet still carries all of its heart.
Featuring 64 built-in games, the C64 Mini's library is but a mere drop in the ocean compare to the thousands of games that released on the platform.
Thankfully, this crowd-funded replica will also run Commodore 64 ROMs, albeit via a process that's as far from user-friendly as can be. If you've played the Commodore 64 before, you'll probably already know whether the C64 Mini is going to appeal to you. Upon unboxing the C64 Mini's box, you might be struck by how adorable the miniature retro console is. Looking just like a scaled-down Commodore 64, the C64 Mini sports the same beige coloring and keyboard layout as the original unit.
Unfortunately, those keyboard keys are completely non-functional — they don't budge if pressed — and you'll have to plug in a separate USB keyboard via one of the C64 Mini's two USB ports, or use the system's virtual keyboard, in order to work proficiently in BASIC.
Along with its included micro-USB cable, the mini computer also comes with an HDMI cable, allowing you to output video from the device at a maximum resolution of p. On the right side of the machine, you'll find the C64's power button, which is the only pressable button on the console. While the console itself seems to have been built with great attention to detail and a heaping helping of love, the C64 Mini's accompanying joystick controller is fairly underwhelming.
In use, the joystick feels very stiff and immovable and while your movements will mostly register on screen, it just doesn't feel that way in your hand. Moreover, while there are a total of eight buttons on the controller, many of them don't really seem to do anything. Up top, you have the joystick's two main buttons, which feel spongy and unresponsive to press.
To the immediate upper left and right of the stick, there are two buttons which didn't seem to provide any functionality in any of the games we played for this review. Upon booting up the C64 Mini, you'll be greeted with a number of language options. Listed horizontally, each of the mini computer's 64 included titles are presented with accompanying original box art and a blurb about the game.
Here, you can use the joystick to scroll through the seemingly endless selection of games that are listed alphabetically, one of which lets you launch Commodore 64 BASIC, and another of which launches an applet which displays a thank you to each one of the backers from the C64 Mini's crowd-funding campaign.
Surprisingly, there are loading times which accompany the launching of each game on the C64 Mini, with some games taking longer to boot up than others. Thankfully, the wait time is nowhere near that of the original Commodore 64, where games on cassette tape sometimes took several minutes to load It's great to see classics like Impossible Mission and California Games readily available, although other Commodore 64 favorites, such as Skate or Die, Barbarian and Spy vs Spy would've perhaps been even more welcome.
On top of this, there are no game manuals included, so some of the games are bound to be utterly baffling to those who are unfamiliar with them, or haven't played them for multiple decades.
Thankfully, the C64 Mini is able to run Commodore 64 ROMs right out of the box via its USB port, however the process of getting these going isn't particularly user-friendly. First, you'll need to acquire said ROMs, which must be the correct file type. While you can get around this by moving ROMs in and out of a sub folder on your USB drive from your PC, but there's no denying that this is an annoying and limiting hassle.
If you have a keyboard connected, this shouldn't be too hard to do, and you can also use the C64 Mini's virtual keyboard to do this slowly via the joystick. While a great deal of care and attention to detail has gone into the creation of the C64 Mini, we can't help but consider the retro console as something of a missed opportunity for fans. On the other hand, its approach to ROM loading, authentic as it may be, feels especially antiquated in We'd have much preferred an all purpose built-in emulator on the device that would allow us to instantly load up hundreds of games from a connected USB drive without having to jump through a bunch of time-consuming hoops.
We're also disappointed by the C64 Mini's joystick, which feels cheap and unresponsive. Many of the included games haven't aged very well, and the disappointing controller only hampers the gameplay experience further.
Home Reviews. Our Verdict While the prospect of a return to the glory days of Commodore 64 gaming is initially very appealing, that excitement quickly turns to frustration thanks to The C64 Mini's unresponsive controller and the realisation that most of its games have aged poorly.
Design Upon unboxing the C64 Mini's box, you might be struck by how adorable the miniature retro console is. Unboxing the C64 Mini Along with its included micro-USB cable, the mini computer also comes with an HDMI cable, allowing you to output video from the device at a maximum resolution of p.At the side, a power switch and two USB ports. Apparently, if The C64 Mini sells well, a full-size version may appear.
The C64 Mini review
For now, you can plug in a USB keyboard, and start typing A special thanks to Firebox for supplying a C64 Mini for this review. The selection is strong, too. The tiny snag, though, is what happens when you actually try to play the games. You quickly realise how brutal C64 titles were. Shooter IO will rob you of your lives within seconds. And I challenge any Stuff reader to make it through Cybernoid with their sanity intact.
Much exasperation comes from the take-no-prisoners nature of these old games. Many titles will prove impenetrable without committing the instructions to memory. It resembles the classic Competition Probut feels like a cheap, shoddy knock off. By contrast, this pretender lacks microswitches and precision.
You need to manhandle the thing, yanking the stick about rather than using subtler movements. Even then, you may miss diagonals at critical moments, rendering the likes of the already tough Trailblazer and Bounder unplayable. This is a crying shame, because everything else about The C64 Mini is a success.
The interface is sleek, simple and smart. You also get four save states per game, fully working BASIC, and six display modes if your eyes abhor pixel-perfect upscaling and prefer a flatscreen to resemble a giant CRT.
A combination of time and sheer bloody mindedness got me over that initial hump of disappointment. And on resigning myself to the likelihood of hand cramp, I found there was plenty of fun to be had. But some have a timeless quality, at least once you get past the crude visuals, and the fact C64 gaming was more Wild West than Nintendo-style polish. Reworked dozens of times, Boulder Dash still impresses most in its original incarnation.Hi guys. I thought it would perhaps be useful to the rest of world to keep a list of supported joysticks and gamepads somewhere, together with USB Vendor- and Product IDs.
I would appreciate that, when you can confirm some joystick works perfectly, to please add a comment to this thread. I've so far not found an alternative one that works. I've also discovered that when spoofing the original joystick, only the FIRE button works. Directional buttons do not. PlayStation 3 Controller works only after pressing the PS button on it! These Snes USB controllers for example work perfectly.
I also read the manual. I expected though that it would support "any" HID USB game-pad or joystick class device -- but it seems there is a white-list on board. I've tried with PS2-controller-to-USB adapter, and a wired PS3 controller, which have more than 8 buttons, but no luck at all people did get these to work on the "TheC64 Mini", so that's also quite peculiar that they don't work on the Maxi.
Care to share the Vendor- and Product ID? If you have no idea where to find those, ask Google where they are for your operating system. Thanks in advance!
Removed untrue stuff. Tip: Get C64 Forever for super-comfy C64 emulation with pre-installed games, demos and other goodies! TheC64 Maxi -- supported alternative joysticks? View previous topic :: View next topic. Back to top. Well the first rule for full functionality is it must have at least 8 buttons.
I've had success with my PS4 controller, just the buttons are mapped in a weird way. BigFairy wrote:. I finally got a PS3 controller to work!
All times are UTC.C64 Mini is a miniature variant of the Commodore 64 retro home computer available from retail and online stores. Commodore 64 was discontinued in April having sold somewhere in the region of 17 million units; making the C64 a Guinness World Record holder for the highest selling computer model ever. Commodore 64 is said to have amassed around 10, software releases from every genre of games to business and game development applications. Can C64 Mini revive the Commodore brand back to its former glory from its era and is it capable of pleasing long-term Commodore 64 fans?
In addition to the 64 pre-installed Commodore 64 games is version 2 of the C64 variant of the Beginners All-purpose Symbolic Instruction Code that allows C64 Mini owners to be able to try their hands at coding games. Post-launch system software updates are aimed at purposefully improving compatibility with a greater range of USB connected controllers, keyboards and flash drives in order to improve the all-round user experience.
However, for anyone looking for a real keyboard; a keyboard can be connected via one of the two available USB slots for typing in BASIC, although upon launch keyboards cannot be used as a second controller, so perhaps this is a future area of improvement within a system software update.
Given that the keyboard is non-functional and only one controller is provided; some USB connected controllers are compatible through varying automatic configurations and performance. An odd omission is the lack of a power supply plug, although a universal 5 volt charger for current mobile and tablet devices should be compatible via a USB charging cable that is provided.
A further advantage of the responsive controller is that it is much more playable in comparison to an emulator on a tablet that would require unpredictable, frustrating touch screen controls. The retro joystick is the classic black and red colour scheme featuring a red joystick for movement and directional aiming, two large red circular buttons at the front for main controls such as shooting enemies, jumping, shifting gears and so on, two small triangular buttons to the left and right of the joystick and four small circular buttons at the back of the controller referred to as A, B, C and a menu button that produces an onscreen menu in which players can save or load a game, enter the virtual keyboard or exit a game.
Audio was another major strength of the Commodore 64 as the SID Sound Interface Device that allowed developers to make more of an audible impact with sound effects, voice-overs and music through waveform generators. Audio output is very clear as modern TV speakers and headphones connected through a TV naturally improve the audio output in comparison to ancient CRT monitors and older TVs.
Local multiplayer allows two players to compete simultaneously or in pass the controller gameplay totalling to 24 local multiplayer games. Skip to content. C64 Mini Hardware Review.
About The Author. Jason Jason plays all genres of games and enjoys all different kinds of experiences that the games industry has to offer. Jason is happy to see gaming coming full circle with updates for retro classics such as Alien Breed, Superfrog and Crash Bandicoot. This comment form is under antispam protection. Notify of. You are going to send email to.
C64 Mini Hardware Review
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Please enter a question. Player 2 has entered the game! The controller is also compatible with PC, Mac and Linux, so you can play together on thousands of devices! Skip to main content. Retro Games The C64 Joyst Add to Cart. Secure transaction. Your transaction is secure. We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. Learn more.Modern USB Gamepad modded for Retro Gaming - C64 NES SNES Sega Neo-Geo
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